DI FUCCIO, RAFFAELE
DI FUCCIO, RAFFAELE
Istituto di Scienze e Tecnologie della Cognizione - ISTC
A serious game and negotiation skills in nursing students: A pilot study
2021 Zeffiro, Valentina; Di Fuccio, Raffaele; Vellone, Ercole; Alvaro, Rosaria; D'Agostino, Fabio
Multisensorial tangible user interface for immersive storytelling: A usability pilot study with a visually impaired child
2021 Somma, Federica; DI FUCCIO, Raffaele; Lattanzio, Lavinia; Ferretti, Francesco
teleXbe 2021 - The role of technologies in education and new trajectories of blended learning
2021 Limone, Pierpaolo; Di Fuccio, Raffaele
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers
2020 DI FUCCIO, Raffaele; DI FERDINANDO, Andrea; Rubinacci, Franco; Ferrara, Fabrizio; Diano, Federico; Calabretta, Raffaele
STOP: A gamified approach to support obese patients in changing their health habits.
2020 Di Fuccio, Raffaele; Zampella, Monica; Miglino, Orazio
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study
2020 Somma, Federica; DI FUCCIO, Raffaele; Lattanzio, Lavinia; Ferretti, Francesco; Gigliotta, Onofrio
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology.
2013 Miglino, O; Di Fuccio, R; Di Ferdinando, A; Barajas, M; Trifonova, A; Ceccarani, P; Dimitrafoupoulou, D; Ricci, R
Enhancing Manipulative Learning with Smart Objects
2013 Miglino, Orazio; DI FUCCIO, Raffaele; Barajas, Mario; Belafi, Marlen; Partrizia, Ceccarani; Dimitrakopoulou, Dimitra; Ricci, Carlo; Trifonova, Anna; Zoakou, Anna
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
A serious game and negotiation skills in nursing students: A pilot study | 1-gen-2021 | Zeffiro, Valentina; Di Fuccio, Raffaele; Vellone, Ercole; Alvaro, Rosaria; D'Agostino, Fabio | |
Multisensorial tangible user interface for immersive storytelling: A usability pilot study with a visually impaired child | 1-gen-2021 | Somma, Federica; DI FUCCIO, Raffaele; Lattanzio, Lavinia; Ferretti, Francesco | |
teleXbe 2021 - The role of technologies in education and new trajectories of blended learning | 1-gen-2021 | Limone, Pierpaolo; Di Fuccio, Raffaele | |
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers | 1-gen-2020 | DI FUCCIO, Raffaele; DI FERDINANDO, Andrea; Rubinacci, Franco; Ferrara, Fabrizio; Diano, Federico; Calabretta, Raffaele | |
STOP: A gamified approach to support obese patients in changing their health habits. | 1-gen-2020 | Di Fuccio, Raffaele; Zampella, Monica; Miglino, Orazio | |
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study | 1-gen-2020 | Somma, Federica; DI FUCCIO, Raffaele; Lattanzio, Lavinia; Ferretti, Francesco; Gigliotta, Onofrio | |
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology. | 1-gen-2013 | Miglino, O; Di Fuccio, R; Di Ferdinando, A; Barajas, M; Trifonova, A; Ceccarani, P; Dimitrafoupoulou, D; Ricci, R | |
Enhancing Manipulative Learning with Smart Objects | 1-gen-2013 | Miglino, Orazio; DI FUCCIO, Raffaele; Barajas, Mario; Belafi, Marlen; Partrizia, Ceccarani; Dimitrakopoulou, Dimitra; Ricci, Carlo; Trifonova, Anna; Zoakou, Anna |