Simulation of Hard Shaped Particles Apart for the field of Lyotropic Liquid Cristals, the simulation of hard particles has been longly regarded as a tool for checking idealized theories. Nowdays, Colloidal Science, Granular Matter and Nano Fluidics deal with objects that can be described as hard shaped particles. While there is a vast choice of simulation tools and libraries for atoms, molecules and in general "soft" particles, this is not the case for "hard" particles. To bridge this gap, we want to develop libraries for the simulation of Hard Shaped Objects. In particular, it is important to develop fast algorithms for: 1. detecting overlaps 2. calculating distances Such building blocks are the basis for * Monte Carlo Simulations * Event Driven Molecular Dynamics * Event Driven Brownian Dynamics The language choosen is C++. Data Registrazione: lun 17 dic 2007 15:28:26 UTC Licenza: GNU General Public License V2 or later
HardShaP
Antonio Scala
2007
Abstract
Simulation of Hard Shaped Particles Apart for the field of Lyotropic Liquid Cristals, the simulation of hard particles has been longly regarded as a tool for checking idealized theories. Nowdays, Colloidal Science, Granular Matter and Nano Fluidics deal with objects that can be described as hard shaped particles. While there is a vast choice of simulation tools and libraries for atoms, molecules and in general "soft" particles, this is not the case for "hard" particles. To bridge this gap, we want to develop libraries for the simulation of Hard Shaped Objects. In particular, it is important to develop fast algorithms for: 1. detecting overlaps 2. calculating distances Such building blocks are the basis for * Monte Carlo Simulations * Event Driven Molecular Dynamics * Event Driven Brownian Dynamics The language choosen is C++. Data Registrazione: lun 17 dic 2007 15:28:26 UTC Licenza: GNU General Public License V2 or laterI documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


