The virtual reality system for the Museo Nazionale delle Terme di Diocleziano consists in a virtual room provided with four interactive platforms. Users explore and share the virtual space through avatars: with their actions they create a virtual "show" which can be seen from the audience on a central screen. There are two levels of exploration: 1. A free navigation where users can move into the space following their own personal curiosity, enterprise or perception; 2. A narrative level where audiovisual media/materials, reconstructions and narrative sheets are provided. Whenever a new group of users join the application, the âshowâ will be different, since it will be developed in an unpredictable way. On the main screen, a sort of general "direction", different visual and informative contents will occur as the user makes changes to the camera shot position. The whole audio system is shared and has 3D stereophonic sounds.
Museo Virtuale della via Flaminia antica
FORTE M
2007
Abstract
The virtual reality system for the Museo Nazionale delle Terme di Diocleziano consists in a virtual room provided with four interactive platforms. Users explore and share the virtual space through avatars: with their actions they create a virtual "show" which can be seen from the audience on a central screen. There are two levels of exploration: 1. A free navigation where users can move into the space following their own personal curiosity, enterprise or perception; 2. A narrative level where audiovisual media/materials, reconstructions and narrative sheets are provided. Whenever a new group of users join the application, the âshowâ will be different, since it will be developed in an unpredictable way. On the main screen, a sort of general "direction", different visual and informative contents will occur as the user makes changes to the camera shot position. The whole audio system is shared and has 3D stereophonic sounds.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.