In this thesis we present a series of patch-based multi-resolution structures for terrains, general meshes and animations, which combine either triangle bin-tree hierarchy or a Multi-Triangulation (MT) approach with efficient, GPU friendly data structures and out-of-core techniques, where boundary continuity is automatically enforced.

Multiresolution structures for interactive visualization of very large 3D datasets / Ponchio, Federico. - (2008).

Multiresolution structures for interactive visualization of very large 3D datasets

Federico Ponchio
2008

Abstract

In this thesis we present a series of patch-based multi-resolution structures for terrains, general meshes and animations, which combine either triangle bin-tree hierarchy or a Multi-Triangulation (MT) approach with efficient, GPU friendly data structures and out-of-core techniques, where boundary continuity is automatically enforced.
2008
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
multiresolution
lod
visualization
terrain
mesh
huge
view-dependent
Kai Hormann
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/363155
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