In this thesis we present a series of patch-based multi-resolution structures for terrains, general meshes and animations, which combine either triangle bin-tree hierarchy or a Multi-Triangulation (MT) approach with efficient, GPU friendly data structures and out-of-core techniques, where boundary continuity is automatically enforced.
Multiresolution structures for interactive visualization of very large 3D datasets / Ponchio, Federico. - (2008).
Multiresolution structures for interactive visualization of very large 3D datasets
Federico Ponchio
2008
Abstract
In this thesis we present a series of patch-based multi-resolution structures for terrains, general meshes and animations, which combine either triangle bin-tree hierarchy or a Multi-Triangulation (MT) approach with efficient, GPU friendly data structures and out-of-core techniques, where boundary continuity is automatically enforced.File in questo prodotto:
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