This document provides the first set of 50 practice abstracts (PAs). Those have been compiled building on the collected digital tools and projects in WP1 activities, task 1.2 "Taxonomy and Inventory of Digital Game Changers". Each PA describes a digital tool or project in both textual and tabular forms, and highlights the distinctive key elements. In the first page, a short summary is presented, i) providing a short description of a tool or of the experience in a project, ii) highlighting the main achievements, results, or outcomes, and iii) outlining the plausible positive or negative impacts. Such a description is provided in both textual and tabular form, the latter prepared according to the format defined in the report D1.3, section 5. The table presented therein summarizes the key elements useful to provide an overview of each digital tool from both technological and socio-economic aspects. Both aspects build upon the use of the toolkit proposed in D1.3, and comprising the identification of the function of the digital tool, the reference application scenario, the high-level description of the CPS layers conceptually in use, the core digital technologies exploited by the digital tool, and finally the qualitative evaluations of plausible areas of socio-economic impacts. The aim is in providing descriptions relevant for practitioners in a plain language, pointing out key elements that may attract their interest.

DESIRA - D1.4 First set of practice abstracts

Bacco F. M.;
2020

Abstract

This document provides the first set of 50 practice abstracts (PAs). Those have been compiled building on the collected digital tools and projects in WP1 activities, task 1.2 "Taxonomy and Inventory of Digital Game Changers". Each PA describes a digital tool or project in both textual and tabular forms, and highlights the distinctive key elements. In the first page, a short summary is presented, i) providing a short description of a tool or of the experience in a project, ii) highlighting the main achievements, results, or outcomes, and iii) outlining the plausible positive or negative impacts. Such a description is provided in both textual and tabular form, the latter prepared according to the format defined in the report D1.3, section 5. The table presented therein summarizes the key elements useful to provide an overview of each digital tool from both technological and socio-economic aspects. Both aspects build upon the use of the toolkit proposed in D1.3, and comprising the identification of the function of the digital tool, the reference application scenario, the high-level description of the CPS layers conceptually in use, the core digital technologies exploited by the digital tool, and finally the qualitative evaluations of plausible areas of socio-economic impacts. The aim is in providing descriptions relevant for practitioners in a plain language, pointing out key elements that may attract their interest.
2020
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Rapporto intermedio di progetto
practice abstract
digital game changers
taxonomy
inventory
digital tools
impacts
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/380543
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