OTT, MICHELA
OTT, MICHELA
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Chapter 5 - Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development.
2017 Alivizatoubarakou, M; Kitsikidis, A; Tsalakanidou, F; Dimitropoulos, K; Giannis, C; Nikolopoulos, S; Al Kork, S; Denby, B; Buchman, L; Addadecker, M; Pillotloiseau, C; Tillmane, J; Dupont, S; Picart, B; Pozzi, F; Ott, M; Erdal, Y; Charisis, V; Hadjidimitriou, S; Hadjileontiadis, L; Cotescu, M; Volioti, C; Manitsaris, A; Manitsaris, S; Grammalidis, N
Verificare e stimolare le abilità di ragionamento con i giochi digitali
2016 Bottino, Rosa; Caponetto, Ilaria; Ott, Michela; Tavella, Mauro
A Cloud Computing Based Instructional Scaffold to Help People with the Down Syndrome Learn Their Way in Town
2015 Costa, Filippo; Freina, Laura; Ott, Michela
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
2015 Antonaci, A; Dagnino, Fm; Ott, M; Bellotti, F; Berta, R; De Gloria, A; Lavagnino, E; Romero, M; Usart, M; Mayer, I
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box"
2015 K Al Kork, S; Ugurca, D; Sahin, C; Chawah, P; Buchman, L; Addadecker, M; Xu, K; Denby, B; Roussel, P; Picart, B; Dupont, S; Tsalakanidou, F; Kitsikidis, A; Fmdagnino, ; Ott, M; Pozzi, F; Stone, M; Yilmaz, E
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted)
2015 Dagnino, FRANCESCA MARIA; Ott, Michela; Pozzi, Francesca
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 A Boyle, Elizabeth; Hainey, Thomas; M Connolly, Thomas; Gray, Grant; Earp, Jeffrey; Ott, Michela; Lim, Theodore; Ninaus, Manuel; Pereira, João; Riberio, Claudia
Aspects of a field experience in Entrepreneurship Education
2015 Antonaci, Alessandra; Dagnino, FRANCESCA MARIA; Ott, Michela; Lavagnino, Elisa; Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution
2015 M Bottino, Rosa; Freina, Laura; Ott, Michela; Costa, Filippo
D2.3 - Second Report on User Requirements Identification and Analysis
2015 Pozzi, F; Cozzani, G; Dagnino, Fm; Ott, M; Tavella, M
Designing Serious Games for ICH Education
2015 Dagnino, FRANCESCA MARIA; Ott, Michela; Pozzi, Francesca; Yilmaz, Erdal; Dimitropoulos, Kosmas; Grammalidis, Nikos; Tsalakanidou, Filareti
Going beyond preservation: how to support technology-enhanced learning in ICH education
2015 Pozzi, F; Alivizatou, M; Dagnino, F M; Ott, Michela; M,
Intangible Cultural Heritage: Towards collaborative planning of educational interventions
2015 Ott, M; Dagnino, FRANCESCA MARIA; M, F; Pozzi, Francesca; F,
Novel 3D Game - like Applications driven by body interactions for learning specific forms of Intangible Cultural Heritage
2015 Yilmaz, E; Ugurca, D; Sahin, C; Fmdagnino, ; Ott, M; Pozzi, F; Dimitropoulos, K; Tsalakanidou, F; Kitsikidis, A; K Al Kork, S; Xu, K; Denby, B; Roussel, P; Chawah, P; Buchman, L; Adda Decker, M; Sdupont, ; Picart, B; Tilmanne, J; Alivizatou, M; Hadjileontiadis, L; Charisis, V; Glushkova, A; Volioti, C; Amanitsaris, ; Hemery, E; Moutarde, F; Grammalidis, N
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism
2015 Lim, T; Louchart, S; Suttie, N; Hauge, J Baalsrud; Earp, J; Ott, M; Arnab, S; Brown, D; Stanescu, I A; Bellotti, F; Carvalho, M
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education
2015 Dagnino, Francesca; Ott, Michela; Pozzi, Francesca; Yilmaz, Erdal
Serious Games to Support Learning of Rare 'Intangible' Cultural Expressions
2015 Dagnino, FRANCESCA MARIA; Ott, Michela; Pozzi, Francesca; Yilmaz, Erdal; Tsalakanidou, Filareti; Dimitropoulos, Kosmas; Grammalidis, Nikos
Supporting the 'whole learning design life-cycle' through the pedagogical planner
2015 Pozzi, Francesca; Ceregini, Andrea; Dagnino, FRANCESCA MARIA; Ott, Michela; Tavella, Mauro
The eSG Project: a Blended Learning Model for Teaching Entrepreneurship Through Serious Games
2015 Dagnino, FRANCESCA MARIA; Antonaci, Alessandra; Ott, Michela; Lavagnino, Elisa; Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education.
2014 Antonaci, A; Dagnino, FRANCESCA MARIA; M, F; Ott, M; Pozzi, F; Tavella, Mauro; M,
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
Chapter 5 - Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. | 1-gen-2017 | Alivizatoubarakou, M; Kitsikidis, A; Tsalakanidou, F; Dimitropoulos, K; Giannis, C; Nikolopoulos, S; Al Kork, S; Denby, B; Buchman, L; Addadecker, M; Pillotloiseau, C; Tillmane, J; Dupont, S; Picart, B; Pozzi, F; Ott, M; Erdal, Y; Charisis, V; Hadjidimitriou, S; Hadjileontiadis, L; Cotescu, M; Volioti, C; Manitsaris, A; Manitsaris, S; Grammalidis, N | |
Verificare e stimolare le abilità di ragionamento con i giochi digitali | 1-gen-2016 | Bottino, Rosa; Caponetto, Ilaria; Ott, Michela; Tavella, Mauro | |
A Cloud Computing Based Instructional Scaffold to Help People with the Down Syndrome Learn Their Way in Town | 1-gen-2015 | Costa, Filippo; Freina, Laura; Ott, Michela | |
A gamified collaborative course in entrepreneurship: Focus on objectives and tools | 1-gen-2015 | Antonaci, A; Dagnino, Fm; Ott, M; Bellotti, F; Berta, R; De Gloria, A; Lavagnino, E; Romero, M; Usart, M; Mayer, I | |
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box" | 1-gen-2015 | K Al Kork, S; Ugurca, D; Sahin, C; Chawah, P; Buchman, L; Addadecker, M; Xu, K; Denby, B; Roussel, P; Picart, B; Dupont, S; Tsalakanidou, F; Kitsikidis, A; Fmdagnino, ; Ott, M; Pozzi, F; Stone, M; Yilmaz, E | |
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted) | 1-gen-2015 | Dagnino, FRANCESCA MARIA; Ott, Michela; Pozzi, Francesca | |
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games | 1-gen-2015 | A Boyle, Elizabeth; Hainey, Thomas; M Connolly, Thomas; Gray, Grant; Earp, Jeffrey; Ott, Michela; Lim, Theodore; Ninaus, Manuel; Pereira, João; Riberio, Claudia | |
Aspects of a field experience in Entrepreneurship Education | 1-gen-2015 | Antonaci, Alessandra; Dagnino, FRANCESCA MARIA; Ott, Michela; Lavagnino, Elisa; Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro | |
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution | 1-gen-2015 | M Bottino, Rosa; Freina, Laura; Ott, Michela; Costa, Filippo | |
D2.3 - Second Report on User Requirements Identification and Analysis | 1-gen-2015 | Pozzi, F; Cozzani, G; Dagnino, Fm; Ott, M; Tavella, M | |
Designing Serious Games for ICH Education | 1-gen-2015 | Dagnino, FRANCESCA MARIA; Ott, Michela; Pozzi, Francesca; Yilmaz, Erdal; Dimitropoulos, Kosmas; Grammalidis, Nikos; Tsalakanidou, Filareti | |
Going beyond preservation: how to support technology-enhanced learning in ICH education | 1-gen-2015 | Pozzi, F; Alivizatou, M; Dagnino, F M; Ott, Michela; M, | |
Intangible Cultural Heritage: Towards collaborative planning of educational interventions | 1-gen-2015 | Ott, M; Dagnino, FRANCESCA MARIA; M, F; Pozzi, Francesca; F, | |
Novel 3D Game - like Applications driven by body interactions for learning specific forms of Intangible Cultural Heritage | 1-gen-2015 | Yilmaz, E; Ugurca, D; Sahin, C; Fmdagnino, ; Ott, M; Pozzi, F; Dimitropoulos, K; Tsalakanidou, F; Kitsikidis, A; K Al Kork, S; Xu, K; Denby, B; Roussel, P; Chawah, P; Buchman, L; Adda Decker, M; Sdupont, ; Picart, B; Tilmanne, J; Alivizatou, M; Hadjileontiadis, L; Charisis, V; Glushkova, A; Volioti, C; Amanitsaris, ; Hemery, E; Moutarde, F; Grammalidis, N | |
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism | 1-gen-2015 | Lim, T; Louchart, S; Suttie, N; Hauge, J Baalsrud; Earp, J; Ott, M; Arnab, S; Brown, D; Stanescu, I A; Bellotti, F; Carvalho, M | |
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education | 1-gen-2015 | Dagnino, Francesca; Ott, Michela; Pozzi, Francesca; Yilmaz, Erdal | |
Serious Games to Support Learning of Rare 'Intangible' Cultural Expressions | 1-gen-2015 | Dagnino, FRANCESCA MARIA; Ott, Michela; Pozzi, Francesca; Yilmaz, Erdal; Tsalakanidou, Filareti; Dimitropoulos, Kosmas; Grammalidis, Nikos | |
Supporting the 'whole learning design life-cycle' through the pedagogical planner | 1-gen-2015 | Pozzi, Francesca; Ceregini, Andrea; Dagnino, FRANCESCA MARIA; Ott, Michela; Tavella, Mauro | |
The eSG Project: a Blended Learning Model for Teaching Entrepreneurship Through Serious Games | 1-gen-2015 | Dagnino, FRANCESCA MARIA; Antonaci, Alessandra; Ott, Michela; Lavagnino, Elisa; Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro | |
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. | 1-gen-2014 | Antonaci, A; Dagnino, FRANCESCA MARIA; M, F; Ott, M; Pozzi, F; Tavella, Mauro; M, |