OTT, MICHELA

OTT, MICHELA  

Istituto per le Tecnologie Didattiche - ITD - Sede Genova  

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Titolo Data di pubblicazione Autore(i) File
Verificare e stimolare le abilità di ragionamento con i giochi digitali 1-gen-2016 Bottino, Rosa; Caponetto, Ilaria; Ott, Michela; Tavella, Mauro
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 1-gen-2015 Antonaci, A; Dagnino, Fm; Ott, M; Bellotti, F; Berta, R; De Gloria, A; Lavagnino, E; Romero, M; Usart, M; Mayer, I
Addressing Key Challenges in Intangible Cultural Heritage Education (Reprinted) 1-gen-2015 Dagnino, FRANCESCA MARIA; Ott, Michela; Pozzi, Francesca
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games 1-gen-2015 A Boyle, Elizabeth; Hainey, Thomas; M Connolly, Thomas; Gray, Grant; Earp, Jeffrey; Ott, Michela; Lim, Theodore; Ninaus, Manuel; Pereira, João; Riberio, Claudia
Aspects of a field experience in Entrepreneurship Education 1-gen-2015 Antonaci, Alessandra; Dagnino, FRANCESCA MARIA; Ott, Michela; Lavagnino, Elisa; Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro
Going beyond preservation: how to support technology-enhanced learning in ICH education 1-gen-2015 Pozzi, F; Alivizatou, M; Dagnino, F M; Ott, Michela; M,
Intangible Cultural Heritage: Towards collaborative planning of educational interventions 1-gen-2015 Ott, M; Dagnino, FRANCESCA MARIA; M, F; Pozzi, Francesca; F,
An integrated platform supporting Intangible Cultural Heritage learning and transmission: definition of requirements and evaluation criteria 1-gen-2014 Dagnino, Fm; Hadjileontiadis, Lj; Ott, M; Pozzi, F
Educazione all'imprenditorialità: spunti di riflessione 1-gen-2014 Antonaci, A; Bellotti, F; Berta, R; Dagnino, Fm; De Gloria, A; Lavagnino, E; Ott, M
EXPLOITING INNOVATIVE LEARNING STRATEGIES WITH VIRTUAL MUSEUMS 1-gen-2014 Alessandra Antonaci; Michela Ott
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: A review 1-gen-2014 Ninaus, Manuel; Erika Kober, Silvia; VC Friedrich Ian Dunwell, Elisabeth; de Freitas, Sara; Arnab, Sylvester; Ott, Michela; Kravcik Theodore Lim, Milos
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 1-gen-2014 Antonaci A; Bellotti F; Berta R; Dagnino; F M; De Gloria A; Mayer; I S; Ott M; Romero M;Usart; M
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation 1-gen-2014 Bottino, Rm; Ott, M; Tavella, M
Supporting Human Capital development with Serious Games: An analysis of three experiences 1-gen-2014 Earp, Jeffrey; Ott, Michela; Popescu, Maria; Romero, Margarida; Usart, Mireia
The potential relevance of cognitive neuroscience for the development and use of technology-enhanced learning 1-gen-2014 Paul HowardJones; Michela Ott; Theo van Leeuwen;Bert De Smedt
Aspects of Serious Games Curriculum Integration - A Two-Fold Approach 1-gen-2013 Popescu, M; Roceunu, I; Earp, J; Ott, M; Ger, P M
Aspects of the Integration of Games into Educational Processes 1-gen-2013 Caponnetto, Ilaria; Earp, Jeffrey; Ott, Michela
Facilitating educators' knowledge sharing with dedicated Information Systems 1-gen-2013 Earp, Jeffrey; Ott, Michela; Pozzi, Francesca
Field assessment of Serious Games for Entrepreneurship in Higher Education 1-gen-2013 Baalsrud Hauge, Jannicke; Bellotti, Francesco; Berta, Riccardo; B Carvalho, Maira; De Gloria, Alesssandro; Lavagnino, Elisa; Nadolski, Rob; Ott, Michela
Challenging Current Ways of Evaluating and Documenting the Accessibility of Educational Digital Resources 1-gen-2012 Bocconi, Stefania; Dini, Silvia; Ott, Michela