In this paper we will face up methodological and technological problems of the virtual reconstruction using OpenGl software in order to project, reconstruct and explore the archaeological landscape in real time. The "Appia antica" project is an extraordinary case study able to integrate different spatial technologies: remote sensing, laser scanning, mono and stereo photogrammetry, photomodelling, DGPS RTK (real time kinematic), GIS. Technologies used are addressed towards two research directions: the first one is the topographic and architectural documentation of monuments for GIS and spatial archives, the second one is the creation of a virtual reality system dedicated to the narrative museum of the Appia antica. Scientific, geographical, antropological, cultural, narrative aspects are all together costitutive elements of the hystory of the archaeological landscape, they belong to its memory. How ancient people lived in the territory? What kind of activities they developed? Which symbolic values they attributed to the places? What kind of relations they established with the territory and in consequence among them? These are the main questions a project of communication should face. It is very important to preserve the link between the fieldwork and relief activities and virtual reality communication. For this reason our efforts have been oriented to experiment and find a common protocol to manage data, without loosing information during the successive phases of elaboration and communication.

The Virtual reconstruiction of Archaeological Landscape: from the Fieldwork to the Communication Through Real Time Applications. The Digital Narrative Museum of the Appia Antica Park

Forte M;Pietroni E;Pescarin S;
2006

Abstract

In this paper we will face up methodological and technological problems of the virtual reconstruction using OpenGl software in order to project, reconstruct and explore the archaeological landscape in real time. The "Appia antica" project is an extraordinary case study able to integrate different spatial technologies: remote sensing, laser scanning, mono and stereo photogrammetry, photomodelling, DGPS RTK (real time kinematic), GIS. Technologies used are addressed towards two research directions: the first one is the topographic and architectural documentation of monuments for GIS and spatial archives, the second one is the creation of a virtual reality system dedicated to the narrative museum of the Appia antica. Scientific, geographical, antropological, cultural, narrative aspects are all together costitutive elements of the hystory of the archaeological landscape, they belong to its memory. How ancient people lived in the territory? What kind of activities they developed? Which symbolic values they attributed to the places? What kind of relations they established with the territory and in consequence among them? These are the main questions a project of communication should face. It is very important to preserve the link between the fieldwork and relief activities and virtual reality communication. For this reason our efforts have been oriented to experiment and find a common protocol to manage data, without loosing information during the successive phases of elaboration and communication.
2006
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Istituto di Scienze del Patrimonio Culturale - ISPC
Inglese
Vergnieux R. et Delevoie C.
"Actes du Colloque Virtual Retrospect 2005"
Virtual Retrospect 2005
134
139
6
9782910023799
Editions Ausonius
Bordeaux
FRANCIA
Sì, ma tipo non specificato
8-10 novembre 2005,
Biarritz
Keywords: integrated_technologies
GIS
multidisciplinary_approach
augmented_archaeology
narrative
3
none
Forte, M.; Pietroni, E.; Pescarin, S.; Rufa, C.
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/101580
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