The paper presents the the relief and post processing techniques experimented and adopted in the context of the Virtual Museum of Ancient Via Flamina, to document landscapes, archaeological artifacts and architectural structures: laser scanner, photogrammetry, total laser station, GPS have been integrated, in order to produce reliable 3D models with metric accuracy to be visualized in real time virtual environments developed with game engines like Virtools DEV.

Via Flaminia project. relief and Postprocesing data techniques

Pietroni E
2006

Abstract

The paper presents the the relief and post processing techniques experimented and adopted in the context of the Virtual Museum of Ancient Via Flamina, to document landscapes, archaeological artifacts and architectural structures: laser scanner, photogrammetry, total laser station, GPS have been integrated, in order to produce reliable 3D models with metric accuracy to be visualized in real time virtual environments developed with game engines like Virtools DEV.
2006
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Istituto di Scienze del Patrimonio Culturale - ISPC
9781841719986
Post_Processing
Realtà Virtuale
Modellazione_3D
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/102322
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