The demands of modern computer graphics in the field of cultural heritage call for the use of extremely complex models often containing millions primitives to recreate entire and complex historical urban environment. Using a procedural approach in the architectural modelling, we can recreate virtual cities constructed by automatic proced- ures that they make use of randomness for variety and credibility. The generation of structures, based on algorithms and procedures to generate models is particularly functional for the extensive archaeological landscape reconstruc- tion in comparison with other computer graphic techniques because it allows a global reinstatement of the site and gives an immediate perception of the ancient urban context and landscape.
A procedural approach to the modelling of urban historical contexts
Pescarin S;Pietroni E;Ferdani D
2013
Abstract
The demands of modern computer graphics in the field of cultural heritage call for the use of extremely complex models often containing millions primitives to recreate entire and complex historical urban environment. Using a procedural approach in the architectural modelling, we can recreate virtual cities constructed by automatic proced- ures that they make use of randomness for variety and credibility. The generation of structures, based on algorithms and procedures to generate models is particularly functional for the extensive archaeological landscape reconstruc- tion in comparison with other computer graphic techniques because it allows a global reinstatement of the site and gives an immediate perception of the ancient urban context and landscape.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.