New 3×3×3 operators are introduced to compute the surface skeleton of a 3D object by either sequential or parallel voxel removal. We show that the operators can be employed without creating disconnections, cavities, tunnels and vanishing of object components. A final thinning process, aimed at obtaining a unit-thick surface skeleton, is also described.
New removal operators for surface skeletonization
LSerino
2006
Abstract
New 3×3×3 operators are introduced to compute the surface skeleton of a 3D object by either sequential or parallel voxel removal. We show that the operators can be employed without creating disconnections, cavities, tunnels and vanishing of object components. A final thinning process, aimed at obtaining a unit-thick surface skeleton, is also described.File in questo prodotto:
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