A new skeletonization algorithm is presented to compute the curvilinear skeleton of 3D objects. The algorithm is based on the use of the <3,4,5> distance transform, on the detection of suitable anchor points, and on iterated topology preserving voxel removal. The obtained skeleton is topologically correct, is symmetrically placed within the object and its structure reflects the morphology of the represented object.

The <3,4,5> curvilinear skeleton

Sanniti di Baja G;Serino L
2009

Abstract

A new skeletonization algorithm is presented to compute the curvilinear skeleton of 3D objects. The algorithm is based on the use of the <3,4,5> distance transform, on the detection of suitable anchor points, and on iterated topology preserving voxel removal. The obtained skeleton is topologically correct, is symmetrically placed within the object and its structure reflects the morphology of the represented object.
2009
Istituto di Scienze Applicate e Sistemi Intelligenti "Eduardo Caianiello" - ISASI
Inglese
Discrete Geometry for Computer Imagery
409
420
12
3-642-04396-8
http://www.springerlink.com/content/jp5337747032382h/
Sì, ma tipo non specificato
3
02 Contributo in Volume::02.01 Contributo in volume (Capitolo o Saggio)
268
none
Arcelli, C; Sanniti di Baja, G; Serino, L
info:eu-repo/semantics/bookPart
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/142059
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