A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.

Reducing Server Load in MMOG via P2P Gossip.

Carlini E;Coppola M
2012

Abstract

A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.
2012
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
978-1-4673-4576-7
Peer-to-Peer
Distributed Virtual Environments
Gossip
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/178430
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