A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes

A parallel architecture for interactively rendering scattering and refraction effects

Banterle F;Di Benedetto M;Ganovelli F;
2012

Abstract

A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes
2012
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Real-time graphics
Multiple scattering
Single scattering
Heterogeneous materials
Lattice-Boltzmann lighting
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Descrizione: A parallel architecture for interactively rendering scattering and refraction effects
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/213487
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