Game Based Learning (GBL) is being embraced with increasing enthusiasm and confidence in the education sector, from primary school right through to university. A growing number of teachers in Europe are integrating game based activities in the effort to enhance their practice and provide learning experiences that engage and motivate their students. GBL is also making headway at educational policy-making level. Here, the challenge is to bring Europe's education systems more closely into line with the requirements and expectations of the 21st Century knowledge society. This is a tough challenge, one that calls for innovation across the board, from teaching practices to curricula and, ultimately education management. In this presentation we will look at some key GBL initiatives within the European landscape of educational research and practice. The aim of this panorama is twofold. The first is to provide orientation by illustrating some current and emerging trends in this field that are exemplified by European projects. The second objective is to give useful points of reference to teachers who are considering adopting GBL and who are looking to access the know-how, tools and resources they need to help them integrate games in an effective, efficient and pedagogically sound manner.

Games in education - some key trends and initiatives in Europe

Jeffrey Earp
2014

Abstract

Game Based Learning (GBL) is being embraced with increasing enthusiasm and confidence in the education sector, from primary school right through to university. A growing number of teachers in Europe are integrating game based activities in the effort to enhance their practice and provide learning experiences that engage and motivate their students. GBL is also making headway at educational policy-making level. Here, the challenge is to bring Europe's education systems more closely into line with the requirements and expectations of the 21st Century knowledge society. This is a tough challenge, one that calls for innovation across the board, from teaching practices to curricula and, ultimately education management. In this presentation we will look at some key GBL initiatives within the European landscape of educational research and practice. The aim of this panorama is twofold. The first is to provide orientation by illustrating some current and emerging trends in this field that are exemplified by European projects. The second objective is to give useful points of reference to teachers who are considering adopting GBL and who are looking to access the know-how, tools and resources they need to help them integrate games in an effective, efficient and pedagogically sound manner.
2014
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
9786188152809
Game Based Learning
educational innovation
educational research
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/226318
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