This special issue focuses on analysing how digital SGs can contribute to the knowledge society's higher demand towards acquiring transferable, transversal skills, that can be applied in different contexts, dealing with various scientific disciplines and subjects. Examples of such skills, often referred to as 21st century transferable skills, include, for example, collaboration, critical thinking, creative thinking, problem solving, reasoning abilities, learning to learn, decision taking, digital literacy

Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities

2014

Abstract

This special issue focuses on analysing how digital SGs can contribute to the knowledge society's higher demand towards acquiring transferable, transversal skills, that can be applied in different contexts, dealing with various scientific disciplines and subjects. Examples of such skills, often referred to as 21st century transferable skills, include, for example, collaboration, critical thinking, creative thinking, problem solving, reasoning abilities, learning to learn, decision taking, digital literacy
2014
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
games-based learning
serious games
21st century skills
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/245538
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