This paper examines some methodological issues related to the implementation of open approaches in teaching cultural heritage computing and archaeological informatics. The main results of experiments conducted at the Neapolitan Universities of Federico II and l'Orientale are presented, aimed at improving the overall quality of the learning experience by didactical innovation with an attempt at identifying and defining the main features, critical aspects and best practices for further case studies. The research on cultural heritage e-learning strategies, presented by the authors in the previous ArcheoFOSS workshops, lead inter alia to the pro- posal of a e-learning SCORM module for Archaeological Informatics didactics, a "MUVE" 3D model for the communication of an archaeological stratification, a whole Master Course on "Multimedia Environments for Cultural Heritage in Blended Learning", and to the proposal and prototypal implementation of cultural heritage distributed and federated interdisciplinary repositories. Lifelong learning literature showsthat students need to havethe possibility of personalizing their learning experiences and to integrate highly specialized contents with basic skills supports. Starting from this methodological background, a shared construction of teaching materials about basic open source informatics skills was tested, as a new step in the federated repository modular construction. Methodological aspects of the processes implemented and preliminary results of the e-learning materials trial are outlined in the perspective of further research and investigation.

Archeologia e Informatica di base: sperimentazione di approcci non trasmissivi in Open Source

Cantone F;
2013

Abstract

This paper examines some methodological issues related to the implementation of open approaches in teaching cultural heritage computing and archaeological informatics. The main results of experiments conducted at the Neapolitan Universities of Federico II and l'Orientale are presented, aimed at improving the overall quality of the learning experience by didactical innovation with an attempt at identifying and defining the main features, critical aspects and best practices for further case studies. The research on cultural heritage e-learning strategies, presented by the authors in the previous ArcheoFOSS workshops, lead inter alia to the pro- posal of a e-learning SCORM module for Archaeological Informatics didactics, a "MUVE" 3D model for the communication of an archaeological stratification, a whole Master Course on "Multimedia Environments for Cultural Heritage in Blended Learning", and to the proposal and prototypal implementation of cultural heritage distributed and federated interdisciplinary repositories. Lifelong learning literature showsthat students need to havethe possibility of personalizing their learning experiences and to integrate highly specialized contents with basic skills supports. Starting from this methodological background, a shared construction of teaching materials about basic open source informatics skills was tested, as a new step in the federated repository modular construction. Methodological aspects of the processes implemented and preliminary results of the e-learning materials trial are outlined in the perspective of further research and investigation.
2013
virtual archaeology
blended learning
open source
open learning
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/246369
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