A new pruning algorithm is introduced to remove peripheral branches of scarce relevance from the curve skeleton of 3D objects, while keeping the more relevant branches untouched. The algorithm does not require fine tuning of the parameters involved in the criteria suggested to evaluate branch significance and, in the average, produces satisfactory results.
Pruning the 3D Curve Skeleton
Luca Serino;Gabriella Sanniti di Baja
2014
Abstract
A new pruning algorithm is introduced to remove peripheral branches of scarce relevance from the curve skeleton of 3D objects, while keeping the more relevant branches untouched. The algorithm does not require fine tuning of the parameters involved in the criteria suggested to evaluate branch significance and, in the average, produces satisfactory results.File in questo prodotto:
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