Physically based renderers produce high quality images with high dynamic range (HDR) values. Therefore, these images need to be tone mapped in order to be displayed on low dynamic range (LDR) displays. A typical approach is to blindly apply tone mapping operators without taking advantage of the extra information that comes for free from the modeling process for creating a 3D scene. In this paper, we propose a novel pipeline for tone mapping high dynamic range (HDR) images which are generated using physically based renderers. Our work exploits information of a 3D scene, such as geometry, materials, luminaries, etc. This allows to limit the assumptions that are typically made during the tone mapping step. As consequence of this, we will show improvements in term of quality while keeping the entire process straightforward.

CG-TMO: A local tone mapping for computer graphics generated content

Banterle F;Scopigno R
2014

Abstract

Physically based renderers produce high quality images with high dynamic range (HDR) values. Therefore, these images need to be tone mapped in order to be displayed on low dynamic range (LDR) displays. A typical approach is to blindly apply tone mapping operators without taking advantage of the extra information that comes for free from the modeling process for creating a 3D scene. In this paper, we propose a novel pipeline for tone mapping high dynamic range (HDR) images which are generated using physically based renderers. Our work exploits information of a 3D scene, such as geometry, materials, luminaries, etc. This allows to limit the assumptions that are typically made during the tone mapping step. As consequence of this, we will show improvements in term of quality while keeping the entire process straightforward.
2014
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Inglese
EUSIPICO 2014 - 22nd European Signal Processing Conference
1602
1606
978-0-9928626-1-9
http://www.scopus.com/inward/record.url?eid=2-s2.0-84911929905&partnerID=q2rCbXpz
Sì, ma tipo non specificato
1-5 September 2014
Lisbon, Portugal
Computer Graphics
High Dynamic Range Imaging
Interactive
Physically Based Rendering
Real-Time applications
Tone Mapping
Tone Mapping Operator
Virtual Environments
Grant agreement: 270404 Tipo Progetto: EU_FP7.
2
open
Banterle F.; Artusi A.; Banterle P.F.; Scopigno R.
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
   Virtual Museum Transnational Network
   V-MUST.NET
   FP7
   270404
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/258543
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