In the last few years peer-to-peer (P2P) systems have gained ground for multipoint video content distribution over IP networks. P2P technologies give new opportunities to define an efficient multimedia streaming application, but at the same time they involve a set of technical challenges and issues due to the best-effort service offered by the underlying Internet, and its dynamic and heterogeneous nature. Stringent requirements in terms of end-to-end delay for real-time applications motivates the choice of a tree-structured topology against other topologies that have been introduced in the last research works, but mainly aimed at non-real-time services like video on demand and live streaming. The target of this paper is to present a platform for multipoint multimedia transmission based on a tree overlay network with jitter control and to show through experiments on real environment that our platform performs better than a traditional tree overlay network system in terms of PSNR, frame loss and playout frozen time. © 2012 World Scientific Publishing Company.
A dynamic jitter-controlled tree-based p2p network topology for multipoint multimedia applications
2012
Abstract
In the last few years peer-to-peer (P2P) systems have gained ground for multipoint video content distribution over IP networks. P2P technologies give new opportunities to define an efficient multimedia streaming application, but at the same time they involve a set of technical challenges and issues due to the best-effort service offered by the underlying Internet, and its dynamic and heterogeneous nature. Stringent requirements in terms of end-to-end delay for real-time applications motivates the choice of a tree-structured topology against other topologies that have been introduced in the last research works, but mainly aimed at non-real-time services like video on demand and live streaming. The target of this paper is to present a platform for multipoint multimedia transmission based on a tree overlay network with jitter control and to show through experiments on real environment that our platform performs better than a traditional tree overlay network system in terms of PSNR, frame loss and playout frozen time. © 2012 World Scientific Publishing Company.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


