Purpose: In this paper, the accessibility of e-learning environments designed for deaf learners is discussed. Starting from a discussion of the meaning of text and web accessibility, the paper describes the development of a Deaf-centered E-Learning Environment (DELE) which focusing on utilizing the visual skills of the target users. This work is conducted under the auspices of the Italian FIRB-VISEL project (E-Learning, Deafness, Written Language: A Bridge of Letters and Signs Towards Knowledge Society) which involves the development of a distance learning environment aimed at improving the literacy skills of prelingual deaf children and young adults. Design/methodology/approach: The e-learning environment is based on embodied cognition/semantics, imitation, storytelling, and the construction of educational games. Conceptual metaphors provide the browsing structure of the entire environment, in which the learning paths are developed. Findings: DELE is currently undergoing testing in which end-users are providing feedback about their use of the system. Social implications: The authors think that DELE could positively affect the didactic methodology used with deaf young people, through a new visual-based approach to teaching. Originality/value: To the best of the authors' knowledge, this is the first time in which such a theoretical approach has been applied to an e-learning environment for deaf users. © Emerald Group Publishing Limited.
A Deaf-centred E-Learning Environment (DELE): Challenges and considerations
Tomasuolo Elena
2011
Abstract
Purpose: In this paper, the accessibility of e-learning environments designed for deaf learners is discussed. Starting from a discussion of the meaning of text and web accessibility, the paper describes the development of a Deaf-centered E-Learning Environment (DELE) which focusing on utilizing the visual skills of the target users. This work is conducted under the auspices of the Italian FIRB-VISEL project (E-Learning, Deafness, Written Language: A Bridge of Letters and Signs Towards Knowledge Society) which involves the development of a distance learning environment aimed at improving the literacy skills of prelingual deaf children and young adults. Design/methodology/approach: The e-learning environment is based on embodied cognition/semantics, imitation, storytelling, and the construction of educational games. Conceptual metaphors provide the browsing structure of the entire environment, in which the learning paths are developed. Findings: DELE is currently undergoing testing in which end-users are providing feedback about their use of the system. Social implications: The authors think that DELE could positively affect the didactic methodology used with deaf young people, through a new visual-based approach to teaching. Originality/value: To the best of the authors' knowledge, this is the first time in which such a theoretical approach has been applied to an e-learning environment for deaf users. © Emerald Group Publishing Limited.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.