A simple technique to visualize the isosurfaces extracted from a cell-based volumetric dataset using the Marching Cubes algorithm is proposed. The technique exploits the intrinsic ordering of the triangles produced by the surface extraction algorithm by adopting a Back-to-Front visualization technique. The use of the technique together with the adoption of a simple shading algorithm permits the rendering of high resolution volumetric datasets in computational environments with limited capabilities in terms of memory and graphics hardware. © 1994 Academic Press. All rights reserved.

Using marching cubes on small machines

Montani C;Scopigno R
1994

Abstract

A simple technique to visualize the isosurfaces extracted from a cell-based volumetric dataset using the Marching Cubes algorithm is proposed. The technique exploits the intrinsic ordering of the triangles produced by the surface extraction algorithm by adopting a Back-to-Front visualization technique. The use of the technique together with the adoption of a simple shading algorithm permits the rendering of high resolution volumetric datasets in computational environments with limited capabilities in terms of memory and graphics hardware. © 1994 Academic Press. All rights reserved.
1994
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Visualization
Computer graphics
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/292396
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