Thanks to technological advances and rising public interest, 3D content is gaining momentum and its popularity is rapidly increasing. Acquisition devices make it possible to build easily digital counter- parts of physical objects and environments, and 3D televisions and head-mounted displays can now be bought at a fraction of the cost of a gramophone a mere 50 years ago. Emerging technologies are therefore leading us to a gradual but inescapable mix of the material essence of our reality with a digital one. But can digital reality fulfil the same expectations as those we have on our material life? While attaining visual realism is within the grasp of current research achievements, it is less clear whether the digital environments will be accommodating to the needs of human communication and interaction with digital 3D worlds. This talk will explore the role of shape modelling in this evolving scenario and discuss current research issues and future directions that indicates a shift of focus from the modelling of geometries to the description of objects

The Future of Shape Modeling

Michela Spagnuolo
2015

Abstract

Thanks to technological advances and rising public interest, 3D content is gaining momentum and its popularity is rapidly increasing. Acquisition devices make it possible to build easily digital counter- parts of physical objects and environments, and 3D televisions and head-mounted displays can now be bought at a fraction of the cost of a gramophone a mere 50 years ago. Emerging technologies are therefore leading us to a gradual but inescapable mix of the material essence of our reality with a digital one. But can digital reality fulfil the same expectations as those we have on our material life? While attaining visual realism is within the grasp of current research achievements, it is less clear whether the digital environments will be accommodating to the needs of human communication and interaction with digital 3D worlds. This talk will explore the role of shape modelling in this evolving scenario and discuss current research issues and future directions that indicates a shift of focus from the modelling of geometries to the description of objects
2015
Istituto di Matematica Applicata e Tecnologie Informatiche - IMATI -
shape modelling
semantic 3D media
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/304529
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