In HRI applications, tracking performance should not be evaluated as a passive sensing behavior, but by considering it as an active process, where the human is involved within the loop. We foresee that the presence of the human being, actively participating in the interaction, improves a tracker performance with a limited additional effort. We tested a tracking approach into a HRI scenario, modeled as a game, measuring both quantitative and qualitative performance.

User Tracking in HRI Applications with the Human-in-the-loop

M De Gregorio;M Giordano
2015

Abstract

In HRI applications, tracking performance should not be evaluated as a passive sensing behavior, but by considering it as an active process, where the human is involved within the loop. We foresee that the presence of the human being, actively participating in the interaction, improves a tracker performance with a limited additional effort. We tested a tracking approach into a HRI scenario, modeled as a game, measuring both quantitative and qualitative performance.
2015
Istituto di Calcolo e Reti ad Alte Prestazioni - ICAR
Istituto di Scienze Applicate e Sistemi Intelligenti "Eduardo Caianiello" - ISASI
Human-computer interaction
human-in-the-loop
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/307510
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