ISCOOL is an interactive educational platform that helps users develop their skills for objective text analysis and interpretation. The tools incorporated into ISCOOL bridge various disparate sources, including reference datasets for people, and organizations, as well as gazetteers, dictionaries and collections of historical facts. This data serves as the basis for educating learners about the processes of evaluating the implicit and implied content of written material, whilst also providing a wider context in which this information is accessed, interpreted and understood. In the course of gameplay, the user is prompted to choose images that best capture content of a read passage. The interactive features of the game simultaneously test the user's existing knowledge, and ability to critically analyse the text. Results can be saved and shared, allowing the players to continue to interact with the data through conversations with their peers, friends, and family members, and to disseminate information throughout their communities. Users will be able to draw connections between the information they encounter in ISCOOL, and their daily realities - participants are empowered, informed and educated.

A serious game powered by semantic Web technologies

Renso C
2015

Abstract

ISCOOL is an interactive educational platform that helps users develop their skills for objective text analysis and interpretation. The tools incorporated into ISCOOL bridge various disparate sources, including reference datasets for people, and organizations, as well as gazetteers, dictionaries and collections of historical facts. This data serves as the basis for educating learners about the processes of evaluating the implicit and implied content of written material, whilst also providing a wider context in which this information is accessed, interpreted and understood. In the course of gameplay, the user is prompted to choose images that best capture content of a read passage. The interactive features of the game simultaneously test the user's existing knowledge, and ability to critically analyse the text. Results can be saved and shared, allowing the players to continue to interact with the data through conversations with their peers, friends, and family members, and to disseminate information throughout their communities. Users will be able to draw connections between the information they encounter in ISCOOL, and their daily realities - participants are empowered, informed and educated.
2015
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Inglese
Proceedings of the 24th International Conference on World Wide Web Companion, WWW 2015, Florence, Italy, May 18-22, 2015 - Companion Volume
WWW '15 - 24th International Conference on World Wide Web
227
230
978-1-4503-3473-0
http://doi.acm.org/10.1145/2740908.2742840
Sì, ma tipo non specificato
18-22 May 2015
Florence, Italy
Serious game
e-learning
4
restricted
Pereira Nunes, B; Nurmikkofuller, T; Rabello Lopes, G; Renso, C
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
File in questo prodotto:
File Dimensione Formato  
prod_338466-doc_106002.pdf

solo utenti autorizzati

Descrizione: A Serious Game Powered by Semantic Web technologies
Tipologia: Versione Editoriale (PDF)
Dimensione 1.75 MB
Formato Adobe PDF
1.75 MB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/307752
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact