The paper concerns target disambiguation techniques in egocentric vision for wearable augmented reality systems. In particular, the paper focuses on two of the most commonly used selection techniques in immersive environments: Depth Ray and SQUAD. The design and implementation of such techniques in a touchless augmented reality interface, together with the results of a preliminary usability evaluation carried out with inexpert users, are discussed. The user study provides insights on users' preferences when dealing with the precision-velocity trade-off in selection tasks, carried out in an augmented reality scenario.

Touchless Disambiguation Techniques for Wearable Augmented Reality Systems

Giuseppe Caggianese;Luigi Gallo;Pietro Neroni
2016

Abstract

The paper concerns target disambiguation techniques in egocentric vision for wearable augmented reality systems. In particular, the paper focuses on two of the most commonly used selection techniques in immersive environments: Depth Ray and SQUAD. The design and implementation of such techniques in a touchless augmented reality interface, together with the results of a preliminary usability evaluation carried out with inexpert users, are discussed. The user study provides insights on users' preferences when dealing with the precision-velocity trade-off in selection tasks, carried out in an augmented reality scenario.
2016
Istituto di Calcolo e Reti ad Alte Prestazioni - ICAR
978-3-319-39345-2
Touchless interface; Freehand interaction; Wearable augmented reality; Depth ray; SQUAD
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/308591
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