The Tiber Valley Virtual Museum aims at providing digital applications for the valorisation of the landscape and cultural heritage of the medium Tiber Valley, north of Rome. In this context an evocative virtual reality installation has been presented in the National Etruscan Museum in Rome, where we propose a multi-modal approach to the narration of the landscape considered in its several aspects: geological, natural, historical, archaeological, poetic, evocative and symbolic. Through gesture-based interaction the visitor explores the landscape experiencing four different scenarios, two of them related to aerial and underwater landscapes and two others related to specific archaeological sites. This paper will focus on the design of the installation and on the communicative approach followed, in particular, for the scenario of Lucus Feroniae. The methodological approach will be described, from digitization and 3D reconstruction of the site in Tiberian and Trajan ages up to the creation of innovative integration of different media.

Lucus Feroniae and Tiber Valley Virtual Museum: from documentation and 3D reconstruction, up to a novel approach in storytelling, combining virtual reality, theatrical and cinematographic rules, gesture-based interaction and "augmented" perception of the archaeological context

Eva Pietroni;Daniele Ferdani;Augusto Palombini;
2016

Abstract

The Tiber Valley Virtual Museum aims at providing digital applications for the valorisation of the landscape and cultural heritage of the medium Tiber Valley, north of Rome. In this context an evocative virtual reality installation has been presented in the National Etruscan Museum in Rome, where we propose a multi-modal approach to the narration of the landscape considered in its several aspects: geological, natural, historical, archaeological, poetic, evocative and symbolic. Through gesture-based interaction the visitor explores the landscape experiencing four different scenarios, two of them related to aerial and underwater landscapes and two others related to specific archaeological sites. This paper will focus on the design of the installation and on the communicative approach followed, in particular, for the scenario of Lucus Feroniae. The methodological approach will be described, from digitization and 3D reconstruction of the site in Tiberian and Trajan ages up to the creation of innovative integration of different media.
2016
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
978 1 78491 337 3
virtual museum
interactive storytelling
integration of media
gesture based interaction
3D reconstruction
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/309169
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 7
  • ???jsp.display-item.citation.isi??? ND
social impact