The Tiber Valley Virtual Museum aims at providing digital applications for the valorisation of the landscape and cultural heritage of the medium Tiber Valley, north of Rome. In this context an evocative virtual reality installation has been presented in the National Etruscan Museum in Rome, where we propose a multi-modal approach to the narration of the landscape considered in its several aspects: geological, natural, historical, archaeological, poetic, evocative and symbolic. Through gesture-based interaction the visitor explores the landscape experiencing four different scenarios, two of them related to aerial and underwater landscapes and two others related to specific archaeological sites. This paper will focus on the design of the installation and on the communicative approach followed, in particular, for the scenario of Lucus Feroniae. The methodological approach will be described, from digitization and 3D reconstruction of the site in Tiberian and Trajan ages up to the creation of innovative integration of different media.

Lucus Feroniae and Tiber Valley Virtual Museum: from documentation and 3D reconstruction, up to a novel approach in storytelling, combining virtual reality, theatrical and cinematographic rules, gesture-based interaction and "augmented" perception of the archaeological context

Eva Pietroni;Daniele Ferdani;Augusto Palombini;
2016

Abstract

The Tiber Valley Virtual Museum aims at providing digital applications for the valorisation of the landscape and cultural heritage of the medium Tiber Valley, north of Rome. In this context an evocative virtual reality installation has been presented in the National Etruscan Museum in Rome, where we propose a multi-modal approach to the narration of the landscape considered in its several aspects: geological, natural, historical, archaeological, poetic, evocative and symbolic. Through gesture-based interaction the visitor explores the landscape experiencing four different scenarios, two of them related to aerial and underwater landscapes and two others related to specific archaeological sites. This paper will focus on the design of the installation and on the communicative approach followed, in particular, for the scenario of Lucus Feroniae. The methodological approach will be described, from digitization and 3D reconstruction of the site in Tiberian and Trajan ages up to the creation of innovative integration of different media.
2016
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Inglese
S. Campana, R. Scopigno, G. Carpentiero & M. Cirillo
KEEP THE REVOLUTION GOING
CAA 2015. Computer application and Quantitative Methods in Archaeology
12
67
78
978 1 78491 337 3
https://dl.acm.org/doi/book/10.5555/3027514
Archaeopress
Oxford
ITALIA
Sì, ma tipo non specificato
30 marzo-3 aprile 2015
Siena
virtual museum
interactive storytelling
integration of media
gesture based interaction
3D reconstruction
http://archaeopress.com/ArchaeopressShop/Public/displayProductDetail.asp?id={27710CAF-069B-43D3-A53B-4BB1A293F456}
3
none
Eva Pietroni; Daniele Ferdani; Augusto Palombini; Massimiliano Forlani; Claudio Rufa
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/309169
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