The Games and Learning Alliance conference (GALA 2016) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. The conference also includes an exhibition, where developers can showcase their latest products. The conference is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment. The GALA Conference 2016 Proceedings are published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the Int.l Journal of Serious Games, as the previous years.

Games and Learning Alliance - 5th International Conference, Gala 2016, Proceedings

Rosa Bottino;
2016

Abstract

The Games and Learning Alliance conference (GALA 2016) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. The conference also includes an exhibition, where developers can showcase their latest products. The conference is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment. The GALA Conference 2016 Proceedings are published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the Int.l Journal of Serious Games, as the previous years.
2016
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
978-3-319-50181-9
games based learning
serious games
technology enhanced learning
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/317058
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