We present a robot aimed at producing a collage formed by a mix of photomontage and digital collage. The artwork is created after a visual and verbal interaction with an human user. A cognitive architec- ture allows the robot to manage the three different phases of the real- time artwork process: (i) taking inspiration from postural and verbal interaction with the human user, including the exploration and the analysis of his/her social web items; (ii) performing a creative thinking process to obtain a mental model of the artwork; (iii) executing a creative collage composition and deciding a significant title. The paper explains, primarly, how creativity traits of the robot are influenced by the proposed architecture: how ideas are generated through cognitive thinking and affective influences; how the personality and the artistic behavior are modeled by learning and evaluations; the motivation, and the confidence evolution as a function of successes or failures.

Analyzing and discussing primary creative traits of a robotic artist

Agnese Augello;Ignazio Infantino;Giovanni Pilato;Filippo Vella
2016

Abstract

We present a robot aimed at producing a collage formed by a mix of photomontage and digital collage. The artwork is created after a visual and verbal interaction with an human user. A cognitive architec- ture allows the robot to manage the three different phases of the real- time artwork process: (i) taking inspiration from postural and verbal interaction with the human user, including the exploration and the analysis of his/her social web items; (ii) performing a creative thinking process to obtain a mental model of the artwork; (iii) executing a creative collage composition and deciding a significant title. The paper explains, primarly, how creativity traits of the robot are influenced by the proposed architecture: how ideas are generated through cognitive thinking and affective influences; how the personality and the artistic behavior are modeled by learning and evaluations; the motivation, and the confidence evolution as a function of successes or failures.
2016
Istituto di Calcolo e Reti ad Alte Prestazioni - ICAR
Computational Creativity
Cognitive architecture
Humanoid robot
Artificial Dance
Robotics
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/323540
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