The paper discusses an approach aimed at endowing a cognitive architecture with artificial creativity capabilities in order to make a humanoid able to dance in a pleasant manner. The robot associates movements to music perception cre- ating an aesthetically valuable dance by using a Hidden Markov Model with a nonclassical approach. Two matrices mainly influence the model: a Transition matrix TM, and an Emission Matrix EM. The TM matrix rules the transition between two subsequent movements. The EM matrix constitutes the link be- tween a set of movements and the perceived music features. In order to compute the EM matrix, we exploit a genetic algorithm approach. The approach makes use of two kinds of fitness functions. The first one is an internal evaluation fit- ness that allows the robot to autonomously learn the association between music and movements. The second one depends on the interaction with a human teacher, leading to the determination of different dance styles, which consti- tute the robot repertoire. The experimental part discusses the effects on the creativity of different distances to compute fitness.

Exploiting interactive genetic algorithms for creative humanoid dancing

A Augello;G Pilato;F Vella;I Infantino
2016

Abstract

The paper discusses an approach aimed at endowing a cognitive architecture with artificial creativity capabilities in order to make a humanoid able to dance in a pleasant manner. The robot associates movements to music perception cre- ating an aesthetically valuable dance by using a Hidden Markov Model with a nonclassical approach. Two matrices mainly influence the model: a Transition matrix TM, and an Emission Matrix EM. The TM matrix rules the transition between two subsequent movements. The EM matrix constitutes the link be- tween a set of movements and the perceived music features. In order to compute the EM matrix, we exploit a genetic algorithm approach. The approach makes use of two kinds of fitness functions. The first one is an internal evaluation fit- ness that allows the robot to autonomously learn the association between music and movements. The second one depends on the interaction with a human teacher, leading to the determination of different dance styles, which consti- tute the robot repertoire. The experimental part discusses the effects on the creativity of different distances to compute fitness.
2016
Istituto di Calcolo e Reti ad Alte Prestazioni - ICAR
robotics
dance
computational creativity
music perception
co-creative tool
cognitive architecture
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/323541
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