The paper analyses the complete methodology adopted in making the computer graphic movie presetning the House of Caecilius Iucundus, Pompeii. It starts with a discussion on the philological correctness of a reconstruction based on different kind of sources, such as paintings, drawings, technical and literary texts, comparisons etc., and proceeds to explore the use of integrated 3D models (both relity-based and source-based) for improving the visitors experience. The reconstruction of the house was accomplished by means of analysing and developing the theoretical and methodological discussion faced in the last years within the scientific community. In particular, we tested the Extended Matrix (EM), a new tool able to keep track and represent the steps involved in the modelling of the source-based model, and adopted a structure that enables us to keep in consideration the different levels of certainity of our sources.

RECONSTRUCTING THE ORIGINAL SPLENDOUR OF THE HOUSE OF CAECILIUS IUCUNDUS. A COMPLETE METHODOLOGY FOR VIRTUAL ARCHAEOLOGY AIMED AT DIGITAL EXHIBITION.

Demetrescu Emanuel;Ferdani Daniele;
2016

Abstract

The paper analyses the complete methodology adopted in making the computer graphic movie presetning the House of Caecilius Iucundus, Pompeii. It starts with a discussion on the philological correctness of a reconstruction based on different kind of sources, such as paintings, drawings, technical and literary texts, comparisons etc., and proceeds to explore the use of integrated 3D models (both relity-based and source-based) for improving the visitors experience. The reconstruction of the house was accomplished by means of analysing and developing the theoretical and methodological discussion faced in the last years within the scientific community. In particular, we tested the Extended Matrix (EM), a new tool able to keep track and represent the steps involved in the modelling of the source-based model, and adopted a structure that enables us to keep in consideration the different levels of certainity of our sources.
2016
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Istituto di Scienze del Patrimonio Culturale - ISPC
3D movie
3D reconstruction
virtual anastilosis
archaeological interpretation
virtual museum
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/325657
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