The paper proposes our experience with the reconstruction of the ancient polychromy of the Roman sarcophagus dedicated to Ulpia Domnina (MNR-TD inv. no. 125891) through the use of open source digital technologies. In particular, MeshLab (an open source mesh processing tool) was used to better understand the styles and techniques used to apply the colour on the sarcophagus, and to create its virtual reconstruction; while Blender (an open source modelling and rendering tool) was used to render the different layers of paint and display their final effect. The combination of the two open-source software has also been tested on a selected area of the Ulpia Domnina's sarcophagus that presents an interesting layering of colours. Their combination (necessary to overcome some of their intrinsic limitations) proved to be able to produce realistic results.

MeshLab e Blender: software open source in supporto allo studio e alla ricostruzione virtuale della policromia antica

Siotto E;Callieri M;Dellepiane M;Scopigno R
2016

Abstract

The paper proposes our experience with the reconstruction of the ancient polychromy of the Roman sarcophagus dedicated to Ulpia Domnina (MNR-TD inv. no. 125891) through the use of open source digital technologies. In particular, MeshLab (an open source mesh processing tool) was used to better understand the styles and techniques used to apply the colour on the sarcophagus, and to create its virtual reconstruction; while Blender (an open source modelling and rendering tool) was used to render the different layers of paint and display their final effect. The combination of the two open-source software has also been tested on a selected area of the Ulpia Domnina's sarcophagus that presents an interesting layering of colours. Their combination (necessary to overcome some of their intrinsic limitations) proved to be able to produce realistic results.
2016
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
3D model
3D virtual reconstruction SoggettiPolychromy
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Descrizione: MeshLab e Blender: software open source in supporto allo studio e alla ricostruzione virtuale della policromia antica
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/334953
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