We describe the porting of the Lattice Boltzmann component of MUPHY, a multi-physics/scale simulation software, to multiple graphics processing units using the Compute Unified Device Architecture. The novelty of this work is the development of ad hoc techniques for optimizing the indirect addressing that MUPHY uses for efficient simulations of irregular domains. Copyright © 2009 John Wiley & Sons, Ltd.

A flexible high-performance Lattice boltzmann GPU code for the simulations of fluid flows in complex geometries

Melchionna Simone;Melchionna Simone;Succi Sauro;Succi Sauro;
2010

Abstract

We describe the porting of the Lattice Boltzmann component of MUPHY, a multi-physics/scale simulation software, to multiple graphics processing units using the Compute Unified Device Architecture. The novelty of this work is the development of ad hoc techniques for optimizing the indirect addressing that MUPHY uses for efficient simulations of irregular domains. Copyright © 2009 John Wiley & Sons, Ltd.
2010
GPU
Lattice Boltzmann
MPI
Multi-physics
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/334996
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