Interpretation and communication are dynamic processes. Reconstructions in the field of virtual archaeology are a result of a process of research and interpretation. They commonly use both top-down and bottom-up rules, integrating multiple methodologies. The bottom-up rule starts with modelling data captured during fieldwork. Spatial connections, represented by the extrusion of plans and front elevations are used to create a final virtual anastylosis of the archaeological structures. The anastylosis is achieved by connecting all points and traces found on the ground and by reproducing shapes of any artefacts. Top-down rules use the mental faculty of making reference patterns, or 'mental maps', to interpret and reconstruct the past. These rules can be better used when integrated within a VR environment, where dynamic interactions are basic behaviours. The reconstruction process can therefore be thought of as a dynamic process. In our cybernetic approach, learning involves the experience of the difference between us and the surrounding ecosystem. This difference becomes evident throughout interaction and the user's feedback. The multimodal accessibility is processed by virtual behaviours.

Behaviours, interactions and affordance in virtual archaeology

Pescarin Sofia;Pescarin Sofia;Pescarin Sofia
2012

Abstract

Interpretation and communication are dynamic processes. Reconstructions in the field of virtual archaeology are a result of a process of research and interpretation. They commonly use both top-down and bottom-up rules, integrating multiple methodologies. The bottom-up rule starts with modelling data captured during fieldwork. Spatial connections, represented by the extrusion of plans and front elevations are used to create a final virtual anastylosis of the archaeological structures. The anastylosis is achieved by connecting all points and traces found on the ground and by reproducing shapes of any artefacts. Top-down rules use the mental faculty of making reference patterns, or 'mental maps', to interpret and reconstruct the past. These rules can be better used when integrated within a VR environment, where dynamic interactions are basic behaviours. The reconstruction process can therefore be thought of as a dynamic process. In our cybernetic approach, learning involves the experience of the difference between us and the surrounding ecosystem. This difference becomes evident throughout interaction and the user's feedback. The multimodal accessibility is processed by virtual behaviours.
2012
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Istituto di Scienze del Patrimonio Culturale - ISPC
9780754675839
Virtual Archaeology
Affordance
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/337048
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