Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models in immersive environments to become increasingly important in several industrial applications. In this paper, we present a study conducted on a group of potential users with the aim of verifying if there is a common strategy in gestural and vocal interaction in immersive environments when the objective is modifying a 3D shape model. The results indicate that users adopt different strategies to perform the different tasks but in the execution of a specific activity it is possible to identify a set of similar and recurrent gestures. In general, the gestures made are physically plausible. During the experiment, the vocal interaction was used quite rarely and never to express a command to the system but rather to better specify what the user was doing with gestures

A study on natural 3D shape manipulation in VR

F Giannini;M Monti;
2018

Abstract

Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models in immersive environments to become increasingly important in several industrial applications. In this paper, we present a study conducted on a group of potential users with the aim of verifying if there is a common strategy in gestural and vocal interaction in immersive environments when the objective is modifying a 3D shape model. The results indicate that users adopt different strategies to perform the different tasks but in the execution of a specific activity it is possible to identify a set of similar and recurrent gestures. In general, the gestures made are physically plausible. During the experiment, the vocal interaction was used quite rarely and never to express a command to the system but rather to better specify what the user was doing with gestures
2018
Istituto di Matematica Applicata e Tecnologie Informatiche - IMATI -
Inglese
M. Livesu, G. Pintore and A. Signoroni
STAG: Smart Tools and Applications in Graphics (2018)
STAG: Smart Tools and Applications in Graphics (2018)
35
43
978-3-03868-075-8
https://diglib.eg.org:443/handle/10.2312/stag20181296
The Eurographics Association
Goslar
GERMANIA
Sì, ma tipo non specificato
October 18-19, 2018
Brescia
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; Computing methodologies; Computer graphics; Shape modeling
5
restricted
Cordeiro, E; Giannini, F; Monti, M; Mendes, D; Ferreira, A
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/346546
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