Under the CEMEC European project, Connecting European Early Medieval Collections, a novel kind of multimedia installation has been created for an exhibition that will be travelling across European Museums until the end of 2019. The installation is conceived to create a powerful connection between the real artifact and the virtual contents and it consists in a holographic showcase. In the showcase the real artefact is shown and thanks to the virtual projection on and around it, it is brought back to life: the public can watch and listen to fragments of its story, evoking characters, events, voices. The communication is built around three conceptual phases: neutral vision of the object, analytic vision of its details and contextualization/interpretation of meaning and function. The reconstruction of senses and symbolic dimensions that are beyond the object's appearance can take the visitor in the middle of a powerful perceptive and cognitive experience of mixed reality. Narration is a fundamental tool, creating a harmonic convergence of script, image, light, sound, mood and atmosphere, in order to compose an expressive unit into which the object is the protagonist. Indeed a dramaturgy takes place. The first case study, that will be presented along all the complex process of creation, is dedicated to the Kunágota sword, belonged to an Avar warrior of the 7th century A.D., currently preserved in the Hungarian National Museum in Budapest. In this venue the installation has been on display, from the begin of March until mid May 2017. Later on the installation has moved to the Allard Pierson Museum in Amsterdam, in the context of the first great exhibition of the CEMEC project, from September 2017 until April 2018. The effectiveness of such digital storytelling system has been tested through a user experience evaluation conducted at the Hungarian National Museum of Budapest and at the Allard Pierson Museum of Amsterdam. The results reveal the concrete embodiment of visitors along all the storylines and the correspondent learning benefit.

THE BOX OF STORIES: USER EXPERIENCE EVALUATION OF AN INNOVATIVE HOLOGRAPHIC SHOWCASE TO COMMUNICATE WITH MUSEUM OBJECTS

Alfonsina Pagano;Daniele Ferdani;Eva Pietroni;Enzo d'Annibale
2018

Abstract

Under the CEMEC European project, Connecting European Early Medieval Collections, a novel kind of multimedia installation has been created for an exhibition that will be travelling across European Museums until the end of 2019. The installation is conceived to create a powerful connection between the real artifact and the virtual contents and it consists in a holographic showcase. In the showcase the real artefact is shown and thanks to the virtual projection on and around it, it is brought back to life: the public can watch and listen to fragments of its story, evoking characters, events, voices. The communication is built around three conceptual phases: neutral vision of the object, analytic vision of its details and contextualization/interpretation of meaning and function. The reconstruction of senses and symbolic dimensions that are beyond the object's appearance can take the visitor in the middle of a powerful perceptive and cognitive experience of mixed reality. Narration is a fundamental tool, creating a harmonic convergence of script, image, light, sound, mood and atmosphere, in order to compose an expressive unit into which the object is the protagonist. Indeed a dramaturgy takes place. The first case study, that will be presented along all the complex process of creation, is dedicated to the Kunágota sword, belonged to an Avar warrior of the 7th century A.D., currently preserved in the Hungarian National Museum in Budapest. In this venue the installation has been on display, from the begin of March until mid May 2017. Later on the installation has moved to the Allard Pierson Museum in Amsterdam, in the context of the first great exhibition of the CEMEC project, from September 2017 until April 2018. The effectiveness of such digital storytelling system has been tested through a user experience evaluation conducted at the Hungarian National Museum of Budapest and at the Allard Pierson Museum of Amsterdam. The results reveal the concrete embodiment of visitors along all the storylines and the correspondent learning benefit.
2018
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Istituto di Scienze del Patrimonio Culturale - ISPC
978-5-93572-792-5
Holographic showcase
Virtual Museum
Mixed Reality
Early medieval museum collections
User Experience
Evaluation
Cognitive Experience
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/357318
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