Demonstrated during the Digital Heritage Expo in Granada, Protect the Walls! is an educational project that deals with the technology and tactics of siege of the 4th century BC. It was conceived as a serious game in order to facilitate enjoyment by younger persons, while maintaining its scientific validity and historical reliability. It is a multi-sensory stereoscopic experience aimed at transmitting cultural content not in a descriptive manner but looking for emotional involvement by the public. During the game experience, the user gets to know the ancient war machines and the strategies of attack and defense in a siege, the architectural characteristics of the towers and the city walls of Paestum (once called Poseidonia). The dramatic storytelling of Protect the Walls! is also developed through a short but spectacular introductory movie, completely realized in CG. The game runs in a VR environment and requires gesture based interaction to be played.

GAME EMBRACE SIEGECRAFT IN "PROTECT THE WALLS!"

Pietroni Eva;Rescic Leonardo;Antinucci Francesco
2016

Abstract

Demonstrated during the Digital Heritage Expo in Granada, Protect the Walls! is an educational project that deals with the technology and tactics of siege of the 4th century BC. It was conceived as a serious game in order to facilitate enjoyment by younger persons, while maintaining its scientific validity and historical reliability. It is a multi-sensory stereoscopic experience aimed at transmitting cultural content not in a descriptive manner but looking for emotional involvement by the public. During the game experience, the user gets to know the ancient war machines and the strategies of attack and defense in a siege, the architectural characteristics of the towers and the city walls of Paestum (once called Poseidonia). The dramatic storytelling of Protect the Walls! is also developed through a short but spectacular introductory movie, completely realized in CG. The game runs in a VR environment and requires gesture based interaction to be played.
2016
Serious Game
Virtual Archaeology
3D Graphics
Natural Interaction
Crowd Simulation
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/367563
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