Valuable 3D graphical models, such as high-resolution digital scans of cultural heritage objects, may require protection to prevent piracy or misuse, while still allowing for interactive display and manipulation by a widespread audience. We have investigated techniques for protecting 3D graphics content, and we have developed a remote rendering system that best meets our requirements for protecting and sharing archives of 3D models. The system consists of a 3D viewer client with low-resolution versions of the 3D models, and a rendering server that renders and returns images of high-resolution models according to client requests. The server implements a number of defenses to guard against 3D reconstruction attacks, such as monitoring and limiting request streams, and slightly perturbing and distorting the rendered images. We consider several possible types of reconstruction attacks on the rendering server, including voxel enumeration and computer vision algorithms, and examine how these attacks can be defended against without excessively compromising the interactive experience for normal users.

Protected interactive 3D graphics via remote rendering

Tarini M;Cignoni P;Scopigno R
2004

Abstract

Valuable 3D graphical models, such as high-resolution digital scans of cultural heritage objects, may require protection to prevent piracy or misuse, while still allowing for interactive display and manipulation by a widespread audience. We have investigated techniques for protecting 3D graphics content, and we have developed a remote rendering system that best meets our requirements for protecting and sharing archives of 3D models. The system consists of a 3D viewer client with low-resolution versions of the 3D models, and a rendering server that renders and returns images of high-resolution models according to client requests. The server implements a number of defenses to guard against 3D reconstruction attacks, such as monitoring and limiting request streams, and slightly perturbing and distorting the rendered images. We consider several possible types of reconstruction attacks on the rendering server, including voxel enumeration and computer vision algorithms, and examine how these attacks can be defended against without excessively compromising the interactive experience for normal users.
2004
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Computer Graphics
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/37342
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