The design and implementation of a serious game (SG) concerning inhibition skills inchildren are presented. The SG consists of a set of activities, each eliciting the tendencyto respond in an immediate and inappropriate (wrong) way. The SG is based on theDual Pathway model of attention-deficit/hyperactivity disorder (ADHD) proposed bySonuga-Barke and on the Unity/Diversity model of executive functions proposed byMiyake. In the SG, children must block impulsive tendencies, reflect upon the situation,inhibit irrelevant thoughts, and find the non-immediate solution. A study was carried outby testing the SG on typically developing primary school children (30 children, 16 boys;age, M = 9.30 years, SD = 0.87) to verify that it measures the same variables addressedby tests usually employed to assess attention ability in children and to diagnose ADHD.Three standardized tasks belonging to the Italian Battery for ADHD were administered,as well as an ad hoc questionnaire devised to check the acceptability, usability, andcomprehensibility of the SG. Positive correlations between impulsiveness as measuredby standard tests and impulsiveness scores in the SG emerged. These findings supportthe notion that skills associated with the control of impulsivity are involved in the SG.Furthermore, self-report ratings in the questionnaire showed that the SG is easy to beunderstood, is engaging, and elicits positive reactions in children.

The Use of a Serious Game to Assess Inhibition Mechanisms in Children

Vera Colombo;Stefano Mottura;Davide Baldassini;Marco Sacco;
2020

Abstract

The design and implementation of a serious game (SG) concerning inhibition skills inchildren are presented. The SG consists of a set of activities, each eliciting the tendencyto respond in an immediate and inappropriate (wrong) way. The SG is based on theDual Pathway model of attention-deficit/hyperactivity disorder (ADHD) proposed bySonuga-Barke and on the Unity/Diversity model of executive functions proposed byMiyake. In the SG, children must block impulsive tendencies, reflect upon the situation,inhibit irrelevant thoughts, and find the non-immediate solution. A study was carried outby testing the SG on typically developing primary school children (30 children, 16 boys;age, M = 9.30 years, SD = 0.87) to verify that it measures the same variables addressedby tests usually employed to assess attention ability in children and to diagnose ADHD.Three standardized tasks belonging to the Italian Battery for ADHD were administered,as well as an ad hoc questionnaire devised to check the acceptability, usability, andcomprehensibility of the SG. Positive correlations between impulsiveness as measuredby standard tests and impulsiveness scores in the SG emerged. These findings supportthe notion that skills associated with the control of impulsivity are involved in the SG.Furthermore, self-report ratings in the questionnaire showed that the SG is easy to beunderstood, is engaging, and elicits positive reactions in children.
2020
Istituto di Sistemi e Tecnologie Industriali Intelligenti per il Manifatturiero Avanzato - STIIMA (ex ITIA)
ADHD
hyperactivity
attention
impulsiveness
serious game
children
dual pathway model
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/377990
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