This paper concerns the results related to thr construction of a section of the "Museum of the Brickwork of Marsciano" (Perugia, Italy) with installations for museum communication. The digital approach to information is able to collect and simultaneously make available to its users a huge number of documentary resources, encouraging interdisciplinary approaches, promoting cross paths and unexpected connections. All these issues are referred with the use of digital technologies based on 3D approach. The use of hybrid photo restitution, digital photogrammetry, serious games and immersive narratives, makes it possible to emphasize the cognitive process through the dramatization, persuasiveness and emotional approach. Within these museum have been developed several applications, intended as an "enabling platform", which allows visitors to learn the technical innovations in the production of bricks. The whole of these different technologies, should guarantee a response to the different requests of the public, allowing -to a certain extent- the overcoming of the digital divide and the cultural divide.

Experiences of industrial archaeology in Italy: from survey to museum use

Francesco Gabellone
2020

Abstract

This paper concerns the results related to thr construction of a section of the "Museum of the Brickwork of Marsciano" (Perugia, Italy) with installations for museum communication. The digital approach to information is able to collect and simultaneously make available to its users a huge number of documentary resources, encouraging interdisciplinary approaches, promoting cross paths and unexpected connections. All these issues are referred with the use of digital technologies based on 3D approach. The use of hybrid photo restitution, digital photogrammetry, serious games and immersive narratives, makes it possible to emphasize the cognitive process through the dramatization, persuasiveness and emotional approach. Within these museum have been developed several applications, intended as an "enabling platform", which allows visitors to learn the technical innovations in the production of bricks. The whole of these different technologies, should guarantee a response to the different requests of the public, allowing -to a certain extent- the overcoming of the digital divide and the cultural divide.
2020
Istituto di Nanotecnologia - NANOTEC
978-92-990084-9-2
Gabellone
3D
virtual
archaeology
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/390941
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