The aim of this paper is to present an innovative tablet-based application with 360° videos for the motor rehabilitation of frail elderly, Bal-App. This app was developed for iPad and exploits the potentiality of 360° videos to improve balance in frail patients through several exercises with an increasing level of difficulty. The app includes 10 sessions to be played 3 times a week for 3 weeks. The results of the usability study are very encouraging, and patients are very interested in trying this app at home like a guide for the motor rehabilitation. Only few non-substantial adjustments before the clinical trial are planned.

A new application for the motor rehabilitation at home: structure and usability of Bal-App.

Luca Greci;Sara Arlati;Atieh Mahroo;Marco Sacco;
2020

Abstract

The aim of this paper is to present an innovative tablet-based application with 360° videos for the motor rehabilitation of frail elderly, Bal-App. This app was developed for iPad and exploits the potentiality of 360° videos to improve balance in frail patients through several exercises with an increasing level of difficulty. The app includes 10 sessions to be played 3 times a week for 3 weeks. The results of the usability study are very encouraging, and patients are very interested in trying this app at home like a guide for the motor rehabilitation. Only few non-substantial adjustments before the clinical trial are planned.
2020
Istituto di Sistemi e Tecnologie Industriali Intelligenti per il Manifatturiero Avanzato - STIIMA (ex ITIA)
Virtual reality
rehabilitation
ageing
frailty
usability
UX
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/394173
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