We present a new dataset of sentences extracted from the movie Forrest Gump, annotated with the emotions perceived by a group of subjects while watching the movie. We run experiments to predict these emotions using two classifiers, one based on a Support Vector Machine with linguistic and lexical features, the other based on BERT. The experiments showed that contextual embeddings are effective in predicting human-perceived emotions.

Predicting movie-elicited emotions from dialogue in screenplay text: A study on "Forrest Gump"

Felice Dell'Orletta
2020

Abstract

We present a new dataset of sentences extracted from the movie Forrest Gump, annotated with the emotions perceived by a group of subjects while watching the movie. We run experiments to predict these emotions using two classifiers, one based on a Support Vector Machine with linguistic and lexical features, the other based on BERT. The experiments showed that contextual embeddings are effective in predicting human-perceived emotions.
Campo DC Valore Lingua
dc.authority.orgunit Istituto di linguistica computazionale "Antonio Zampolli" - ILC -
dc.authority.people Benedetta Iavarone it
dc.authority.people Felice Dell'Orletta it
dc.collection.id.s 71c7200a-7c5f-4e83-8d57-d3d2ba88f40d *
dc.collection.name 04.01 Contributo in Atti di convegno *
dc.contributor.appartenenza Istituto di linguistica computazionale "Antonio Zampolli" - ILC *
dc.contributor.appartenenza.mi 918 *
dc.date.accessioned 2024/02/20 22:45:57 -
dc.date.available 2024/02/20 22:45:57 -
dc.date.issued 2020 -
dc.description.abstracteng We present a new dataset of sentences extracted from the movie Forrest Gump, annotated with the emotions perceived by a group of subjects while watching the movie. We run experiments to predict these emotions using two classifiers, one based on a Support Vector Machine with linguistic and lexical features, the other based on BERT. The experiments showed that contextual embeddings are effective in predicting human-perceived emotions. -
dc.description.affiliations Scuola Normale Superiore, Pisa; Istituto di Linguistica Computazionale "Antonio Zampolli", CNR, Pisa; -
dc.description.allpeople Iavarone, Benedetta; Dell'Orletta, Felice -
dc.description.allpeopleoriginal Benedetta Iavarone, Felice Dell'Orletta -
dc.description.fulltext none en
dc.description.numberofauthors 2 -
dc.identifier.uri https://hdl.handle.net/20.500.14243/400968 -
dc.language.iso eng -
dc.relation.conferencedate 01-03/03/2021 -
dc.relation.conferencename Seventh Italian Conference on Computational Linguistics (CLiC-it 2020) -
dc.relation.conferenceplace online -
dc.subject.keywords natural language processing -
dc.subject.keywords affective computing -
dc.subject.singlekeyword natural language processing *
dc.subject.singlekeyword affective computing *
dc.title Predicting movie-elicited emotions from dialogue in screenplay text: A study on "Forrest Gump" en
dc.type.driver info:eu-repo/semantics/conferenceObject -
dc.type.full 04 Contributo in convegno::04.01 Contributo in Atti di convegno it
dc.type.miur 273 -
dc.type.referee Sì, ma tipo non specificato -
dc.ugov.descaux1 450785 -
iris.orcid.lastModifiedDate 2024/04/04 14:18:01 *
iris.orcid.lastModifiedMillisecond 1712233081187 *
iris.sitodocente.maxattempts 2 -
Appare nelle tipologie: 04.01 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/400968
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