Students, teachers and facilitators (environmental guides, ICT experts), as part of a team, are committed to follow a learning process focused on nature protection and structured in five steps "1) information and story collection, 2) visit and voluntary activity in the area, 3) other activities based on "Learning In Natural Environment methodology", 4) game story and storyboard creation, until 5) the creation of a LBG for the local protected area.

The use of new technologies and mobile devices nowadays are incredibly familiar in everyday life and kids, digital native, are amazingly skilled to use them. Among Information and Communication Technologies (ICT) available for didactic purposes, a platform for the development of Location Based Games for smartphones and tablets, which actually combines the use of computer and the mobile devices, was used in the frame of two European projects Involen and Raise. The methodology aims to raise environmental awareness in young generations using LBGs (Location Based Games), and more specifically, developing one LBG for a protected area within the local territory. It is based on different kinds of learning experiences (intergenerational learning, learning in natural environment, storytelling and game based learning) but also on environmental volunteering, for raising also the awareness on own skills. The methodology developed in these projects has been applied in three Tuscan schools and one ONG (Attivarti.org), among which the I.C. Sacchetti in San Miniato.

STUDENTS MAKE SERIOUS GAMES FOR RAISING ENVIRONMENTAL AWARENESS OF THE LOCAL COMMUNITY

Ugolini F;Massetti L;Pellegrino L;Rossini G;Raschi A;
2016

Abstract

The use of new technologies and mobile devices nowadays are incredibly familiar in everyday life and kids, digital native, are amazingly skilled to use them. Among Information and Communication Technologies (ICT) available for didactic purposes, a platform for the development of Location Based Games for smartphones and tablets, which actually combines the use of computer and the mobile devices, was used in the frame of two European projects Involen and Raise. The methodology aims to raise environmental awareness in young generations using LBGs (Location Based Games), and more specifically, developing one LBG for a protected area within the local territory. It is based on different kinds of learning experiences (intergenerational learning, learning in natural environment, storytelling and game based learning) but also on environmental volunteering, for raising also the awareness on own skills. The methodology developed in these projects has been applied in three Tuscan schools and one ONG (Attivarti.org), among which the I.C. Sacchetti in San Miniato.
2016
Istituto di Biometeorologia - IBIMET - Sede Firenze
978-84-608-8860-4
Students, teachers and facilitators (environmental guides, ICT experts), as part of a team, are committed to follow a learning process focused on nature protection and structured in five steps "1) information and story collection, 2) visit and voluntary activity in the area, 3) other activities based on "Learning In Natural Environment methodology", 4) game story and storyboard creation, until 5) the creation of a LBG for the local protected area.
learning in natural environment
mobile phones
tablet
LBG platforms
school
games
volunteering
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/405445
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