This chapter addresses the potential of Virtual Reality (VR) as a storytelling medium for the experiential marketing and the accessibility of cultural heritage sites through a case study of a cinematic VR storytelling aimed to enhance the visitor experience at the Archeological Park of Cuma (Italy). The immersive storytelling was used both as a persuasive tool in the pre-visit stage and as a core element of the onsite visit experience for improved accessibility. The VR storytelling was created through a user-centred design process involving users and in collaboration with heritage curators. The case study illustrates how the cinematic immersive narrative is used to engage viewers, developing a connection between two VR experiences that experiment different narratives in relation to their functions in the visit experience. Theoretical, methodological and managerial implications are discussed for the design of visitor-centric experiences and the development of experiential marketing strategies.

Cinematic Storytelling With Virtual Reality for Cultural Heritage Marketing and Accessibility

Alessandra Marasco;
2022

Abstract

This chapter addresses the potential of Virtual Reality (VR) as a storytelling medium for the experiential marketing and the accessibility of cultural heritage sites through a case study of a cinematic VR storytelling aimed to enhance the visitor experience at the Archeological Park of Cuma (Italy). The immersive storytelling was used both as a persuasive tool in the pre-visit stage and as a core element of the onsite visit experience for improved accessibility. The VR storytelling was created through a user-centred design process involving users and in collaboration with heritage curators. The case study illustrates how the cinematic immersive narrative is used to engage viewers, developing a connection between two VR experiences that experiment different narratives in relation to their functions in the visit experience. Theoretical, methodological and managerial implications are discussed for the design of visitor-centric experiences and the development of experiential marketing strategies.
2022
Inglese
Ana Cláudia Campos (CinTurs, Universidade do Algarve, Portugal) and Sofia Almeida (Faculty of Tourism and Hospitality, Universidade Europeia, Portugal)
GLOBAL PERSPECTIVES ON STRATEGIC STORYTELLING IN DESTINATION MARKETING
193
214
9781668434383
IGI Global
Hershey
STATI UNITI D'AMERICA
Sì, ma tipo non specificato
Virtual Reality Storytelling
Cinematic Virtual Reality
Cultural Heritage Accessibility
User-centred Design
Visit Experience
Narrative Engagement
Experiential Marketing
1
02 Contributo in Volume::02.01 Contributo in volume (Capitolo o Saggio)
268
none
Alessandra Marasco; Francesca Nicolais; Guido Acampa; Barbara Balbi
info:eu-repo/semantics/bookPart
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/412613
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact