The paper presents some interpretation mechanisms, in the field of ancient landscape reconstruction. The goal will be the identification of adequate tools, already available or under development in the next future, which should help the interpretation process of ancient landscape. Different type of spatial data integration (raster spatial coverages, 3d models, vectors) will be also analysed. An approach oriented towards the use of a multidisciplinary methodology, characterized by the use of real-time 3d (VR) geo-spatial cooperative system, will be finally proposed. Landscape reconstruction, in fact, for its nature, requires a multidisciplinary and an interactive approach. It requires the contribution of different disciplines which have the necessity to maintain a continuous reference with spatial data and temporal dimension. Research in this field needs a place to share interactively knowledge and intermediate results, coordinating different works with the common goal of getting to a reliable and scientific result . The case study of Virtual Rome project will be described. This project has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional Open Source 3d environment, available on line, embedded into a web browser, where final users can interact dynamically in the 3d reconstructed space and activate different behaviours in order to enhance their understanding of the territory. The back-end version has been developed as to involve different researchers in the complex activity of landscape reconstruction

Spatial data integration in real-time cooperative systems

Pescarin S
2009

Abstract

The paper presents some interpretation mechanisms, in the field of ancient landscape reconstruction. The goal will be the identification of adequate tools, already available or under development in the next future, which should help the interpretation process of ancient landscape. Different type of spatial data integration (raster spatial coverages, 3d models, vectors) will be also analysed. An approach oriented towards the use of a multidisciplinary methodology, characterized by the use of real-time 3d (VR) geo-spatial cooperative system, will be finally proposed. Landscape reconstruction, in fact, for its nature, requires a multidisciplinary and an interactive approach. It requires the contribution of different disciplines which have the necessity to maintain a continuous reference with spatial data and temporal dimension. Research in this field needs a place to share interactively knowledge and intermediate results, coordinating different works with the common goal of getting to a reliable and scientific result . The case study of Virtual Rome project will be described. This project has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional Open Source 3d environment, available on line, embedded into a web browser, where final users can interact dynamically in the 3d reconstructed space and activate different behaviours in order to enhance their understanding of the territory. The back-end version has been developed as to involve different researchers in the complex activity of landscape reconstruction
2009
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Istituto di Scienze del Patrimonio Culturale - ISPC
web3d
landscape reconstruction
virtual archaeology
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/432919
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