Data scarcity has become one of the main obstacles to developing supervised models based on Artificial Intelligence in Computer Vision. Indeed, Deep Learning-based models systematically struggle when applied in new scenarios never seen during training and may not be adequately tested in non-ordinary yet crucial real-world situations. This paper presents and publicly releases CrowdSim2, a new synthetic collection of images suitable for people and vehicle detection gathered from a simulator based on the Unity graphical engine. It consists of thousands of images gathered from various synthetic scenarios resembling the real world, where we varied some factors of interest, such as the weather conditions and the number of objects in the scenes. The labels are automatically collected and consist of bounding boxes that precisely localize objects belonging to the two object classes, leaving out humans from the annotation pipeline. We exploited this new benchmark as a testing ground for some state-of-the-art detectors, showing that our simulated scenarios can be a valuable tool for measuring their performances in a controlled environment.

CrowdSim2: an open synthetic benchmark for object detectors

Ciampi L;Messina N;
2023

Abstract

Data scarcity has become one of the main obstacles to developing supervised models based on Artificial Intelligence in Computer Vision. Indeed, Deep Learning-based models systematically struggle when applied in new scenarios never seen during training and may not be adequately tested in non-ordinary yet crucial real-world situations. This paper presents and publicly releases CrowdSim2, a new synthetic collection of images suitable for people and vehicle detection gathered from a simulator based on the Unity graphical engine. It consists of thousands of images gathered from various synthetic scenarios resembling the real world, where we varied some factors of interest, such as the weather conditions and the number of objects in the scenes. The labels are automatically collected and consist of bounding boxes that precisely localize objects belonging to the two object classes, leaving out humans from the annotation pipeline. We exploited this new benchmark as a testing ground for some state-of-the-art detectors, showing that our simulated scenarios can be a valuable tool for measuring their performances in a controlled environment.
2023
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
978-989-758-634-7
Object detection
Vehicle detection
Pedestrian detection
Synthetic data
Deep Learning
Crowd simulation
File in questo prodotto:
File Dimensione Formato  
prod_479215-doc_196523.pdf

solo utenti autorizzati

Descrizione: CrowdSim2: an open synthetic benchmark for object detectors
Tipologia: Versione Editoriale (PDF)
Licenza: Creative commons
Dimensione 3 MB
Formato Adobe PDF
3 MB Adobe PDF   Visualizza/Apri   Richiedi una copia
prod_479215-doc_196524.pdf

accesso aperto

Descrizione: Postprint - CrowdSim2: an open synthetic benchmark for object detectors
Tipologia: Versione Editoriale (PDF)
Licenza: Creative commons
Dimensione 2.81 MB
Formato Adobe PDF
2.81 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/436358
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 2
  • ???jsp.display-item.citation.isi??? ND
social impact