Data scarcity has become one of the main obstacles to developing supervised models based on Artificial Intelligence in Computer Vision. Indeed, Deep Learning-based models systematically struggle when applied in new scenarios never seen during training and may not be adequately tested in non-ordinary yet crucial real-world situations. This paper presents and publicly releases CrowdSim2, a new synthetic collection of images suitable for people and vehicle detection gathered from a simulator based on the Unity graphical engine. It consists of thousands of images gathered from various synthetic scenarios resembling the real world, where we varied some factors of interest, such as the weather conditions and the number of objects in the scenes. The labels are automatically collected and consist of bounding boxes that precisely localize objects belonging to the two object classes, leaving out humans from the annotation pipeline. We exploited this new benchmark as a testing ground for some state-of-the-art detectors, showing that our simulated scenarios can be a valuable tool for measuring their performances in a controlled environment.

CrowdSim2: an open synthetic benchmark for object detectors

Ciampi L;Messina N;
2023

Abstract

Data scarcity has become one of the main obstacles to developing supervised models based on Artificial Intelligence in Computer Vision. Indeed, Deep Learning-based models systematically struggle when applied in new scenarios never seen during training and may not be adequately tested in non-ordinary yet crucial real-world situations. This paper presents and publicly releases CrowdSim2, a new synthetic collection of images suitable for people and vehicle detection gathered from a simulator based on the Unity graphical engine. It consists of thousands of images gathered from various synthetic scenarios resembling the real world, where we varied some factors of interest, such as the weather conditions and the number of objects in the scenes. The labels are automatically collected and consist of bounding boxes that precisely localize objects belonging to the two object classes, leaving out humans from the annotation pipeline. We exploited this new benchmark as a testing ground for some state-of-the-art detectors, showing that our simulated scenarios can be a valuable tool for measuring their performances in a controlled environment.
2023
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Inglese
Radeva P., Farinella G.M., Bouatouch K.
Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Contributo
VISIGRAPP 2023 - 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
5
676
683
8
978-989-758-634-7
https://www.scitepress.org/PublicationsDetail.aspx?ID=Ut1rxWLt4Z8=&t=1
Sì, ma tipo non specificato
19-21/02/2023
Lisbon, Portugal
Object detection
Vehicle detection
Pedestrian detection
Synthetic data
Deep Learning
Crowd simulation
Elettronico
10
partially_open
Foszner, P; Szczesna, A; Ciampi, L; Messina, N; Cygan, A; Bizon, B; Cogiel, M; Golba, D; Macioszek, E; Staniszewski, M
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
   A European Excellence Centre for Media, Society and Democracy
   AI4Media
   H2020
   951911
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/436358
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