An application that applies the Q-learning algorithm to support an adaptation strategy for the robot in the context of an application for cognitive training. The goal is to help the user maintain a high-engaged level and stimulate in case the user is at a low-engaged level. In the project, the robot agent learns its policy by leveraging the simulator by interacting with the simulated users, updating its knowledge using the Bellman Equation. The algorithm returns a trained Q matrix(s, a). Programming Language: Python

Q-Learning algorithm for robot behaviour adaptation

Zedda E
2023

Abstract

An application that applies the Q-learning algorithm to support an adaptation strategy for the robot in the context of an application for cognitive training. The goal is to help the user maintain a high-engaged level and stimulate in case the user is at a low-engaged level. In the project, the robot agent learns its policy by leveraging the simulator by interacting with the simulated users, updating its knowledge using the Bellman Equation. The algorithm returns a trained Q matrix(s, a). Programming Language: Python
2023
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Q-learning
Reinforcement learning
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/437911
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