This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.

Augmented reality gamification for human anatomy

Arrigo M;Farella M;
2019

Abstract

This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
2019
Inglese
409
413
978-3-030-11547-0
http://www.scopus.com/record/display.url?eid=2-s2.0-85061389254&origin=inward
Sì, ma tipo non specificato
Augmented Reality
Gamification
Mobile learning
Medicine
Human anatomy
11
02 Contributo in Volume::02.01 Contributo in volume (Capitolo o Saggio)
268
none
Argo, A; Arrigo, M; Bucchieri, F; Cappello, F; Di Paola, F; Farella, M; Fucarino, A; Lanzarone, A; Lo Bosco, G; Saguto, D; Sannasardo, F
info:eu-repo/semantics/bookPart
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/438481
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